What is the Mirage Editor?
Mirage Editor
Genre
Tool
Dev State
Alpha
Build Number
0.10
Build Date
Jan 23 '07
   
 
3DS Max Exporters
Genre
Exporter
Dev State
Alpha
Build Number
0.10
Build Date
Jan 23 '07
 
Mirage Editor
The Mirage Editor is our premiere piece of software designed specifically for 3D game development. The enhanced standalone software features a comprehensive toolset including:
  • 3D asset viewing and scene management
  • Physics Simulation
  • Game prototyping
  • User Interface composition
  • Asset management and compression
  • And many more game development aids

Developed to mirror the design environment of 3D Studio Max the Mirage Editor allows for an effortless transition for artists and game developers in order to get them viewing, rigging, and ultimately playing in an extrememly streamlined way.


3DS Max Exporters and MaxScripts

Game assets created in 3D Studio Max can be quickly and easily exported into supported Mirage file formats and viewed inside the Mirage Editor. Supported items include any geometry that can be converted into edible poly or edible mesh, single path splines, lights, cameras, and helper tagpoints. Environmental, Lighting, Hierarchy, keyframe, and even selection group information is exported for use in the Mirage Editor too.


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